How Shadow Fiend and Shadow Demon perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Shadow Fiend and Shadow Demon win 44.33% of ranked matches when playing on the same team, over 503 matches.
Controlling the map feels like a struggle because this pair lacks a direct way to secure kills. Shadow Demon's Disruption is a great setup for many heroes, but it gives the enemy team too much time to react before Shadow Fiend can use Requiem of Souls. Shadow Fiend ends up exposed while he waits for the target to reappear. While Soul Catcher amplifies damage, the core problem is the lack of a reliable stun to hold targets in place for Shadowrazes or the ultimate. Their combined fragility also makes for weak lanes, delaying the farm Shadow Fiend needs to come online.
Games with this duo often feel disjointed. Shadow Fiend hits a timing where he wants to be aggressive, but Shadow Demon can't offer the instant lockdown needed to make it work. Instead of setting up easy kills, they have to rely on the enemy making a major positioning error. This forces Shadow Fiend to play much more cautiously or buy items he might not otherwise need simply to survive casting his own spells. The pair depends almost entirely on their other teammates to provide the control that lets both heroes contribute effectively.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 40.74% | 189 |
| Crusader & Archon | 42.18% | 467 |
| Legend & Ancient | 45.74% | 481 |
| Divine & Immortal | 43.46% | 237 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 44.33% | ▲ +0.5pp | 503 |
| 7.41d | 43.82% | ▲ +0.1pp | 47,078 |
| 7.41c | 43.77% | ▲ +0.4pp | 19,337 |
| 7.41b | 43.33% | — | 22,001 |
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Data updated Aug 11, 2026.