How Shadow Fiend and Undying perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Shadow Fiend and Undying win 49.92% of ranked matches when playing on the same team, over 29,553 matches.
Pairing these two is a bet on how the first ten minutes of the game will unfold. Undying is at his strongest early, looking to dominate the lane by spamming Decay and dropping Tombstone to force engagements. This can clash with Shadow Fiend's own goals. While SF has strong lane presence with Shadowraze, he primarily wants to secure souls from last hits to scale his damage and is very vulnerable to dying, which causes him to lose that progress. If Undying’s aggression backfires, it can put Shadow Fiend in a terrible position to recover from.
When the timing lines up, this duo can take over a fight. A well-placed Tombstone creates chaos for Shadow Fiend to land multiple Razes or a devastating Requiem of Souls, and Flesh Golem amplifies all that damage. The problem is getting there. More often, the opposing team can absorb Undying’s pressure and simply turn on the fragile Shadow Fiend, killing him before he has the items he needs to survive. The success of this lane often depends entirely on Undying creating an overwhelming advantage without getting his core killed in the process, which is a difficult balance to strike.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 51.76% | 1,395 |
| Crusader & Archon | 52.51% | 4,513 |
| Legend & Ancient | 51.44% | 4,053 |
| Divine & Immortal | 54.44% | 1,789 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 49.92% | ▼ -0.2pp | 29,553 |
| 7.41d | 50.13% | ▲ +0.3pp | 257,289 |
| 7.41c | 49.81% | ▲ +1.2pp | 79,844 |
| 7.41b | 48.57% | — | 71,311 |
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Data updated Aug 17, 2026.