How Shadow Fiend and Warlock perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Shadow Fiend and Warlock win 48.05% of ranked matches when playing on the same team, over 13,338 matches.
Stacking Chaotic Offering with Requiem of Souls feels like it should be a powerful combination, but the two ultimates can often be redundant. Warlock's Golem is frequently a fight-winner on its own, making a follow-up Requiem feel like overkill rather than a necessary part of the plan. While Fatal Bonds certainly helps amplify the damage from Shadow Fiend's Shadowrazes, the core issue is one of setup. The Golem's stun is brief and Warlock's other spells don't provide the kind of reliable, long-duration lockdown that a Shadow Fiend needs to guarantee his most impactful spells connect perfectly.
This pairing often feels disjointed as the game progresses. Warlock typically plays a passive lane, which doesn't create the pressure a Shadow Fiend needs to snowball from the mid lane. In teamfights, their positioning goals conflict. Warlock wants to stay on the far back lines to channel his spells safely, while a magical Shadow Fiend needs to find a risky forward position for his ultimate. This means they often fight in different zones, succeeding because one of their big spells was enough on its own, not because they enabled each other in a special way.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 51.78% | 813 |
| Crusader & Archon | 51.02% | 2,244 |
| Legend & Ancient | 48.40% | 1,688 |
| Divine & Immortal | 45.79% | 511 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 48.05% | ▲ +0.4pp | 13,338 |
| 7.41d | 47.65% | ▼ -0.2pp | 145,980 |
| 7.41c | 47.85% | ▲ +1.4pp | 57,338 |
| 7.41b | 46.49% | — | 60,074 |
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Data updated Aug 17, 2026.