How Outworld Destroyer and Slark perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Outworld Destroyer and Slark win 52.59% of ranked matches when playing on the same team, over 6,895 matches.
Running two cores with similar needs can strain a team's resources. Both Slark and Outworld Destroyer want to farm the enemy side of the map after laning, which can lead to them competing for the safest creep waves. Outworld Destroyer can use Astral Imprisonment to set up an enemy for Slark's Pounce, but at their core, both heroes function as greedy damage dealers. They don't offer much lockdown or utility for each other beyond that simple setup, and both require a significant gold investment to come online. This overlap in their roles means they don't always amplify each other's strengths.
The mid-game can feel disconnected as their timings don't always align. Slark wants to be aggressive and find pickoffs early, while Outworld Destroyer often needs more farm before he can confidently contribute Sanity's Eclipse. A big ultimate from OD can soften up the enemy team, but Slark already excels at finishing low targets and prefers isolated skirmishes over large brawls. An Astral save on Slark can be helpful, but it also stops him from using Dark Pact or building Essence Shift stacks. The partnership often relies on both heroes having a good game independently, rather than creating wins for each other.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 50.34% | 296 |
| Crusader & Archon | 50.21% | 952 |
| Legend & Ancient | 50.31% | 980 |
| Divine & Immortal | 52.68% | 298 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 52.59% | ▲ +4.1pp | 6,895 |
| 7.41d | 48.49% | ▼ -0.3pp | 64,482 |
| 7.41c | 48.78% | ▼ -0.2pp | 34,906 |
| 7.41b | 48.95% | — | 43,071 |
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Data updated Aug 17, 2026.