How Outworld Destroyer and Techies perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Outworld Destroyer and Techies win 52.67% of ranked matches when playing on the same team, over 7,933 matches.
Securing map control for a farming Outworld Destroyer is the main goal here. Techies can achieve this by mining common rotation paths and objectives, forcing the enemy to play cautiously and slow down the game's tempo. This gives OD the space he needs to acquire items. In fights, OD’s Astral Imprisonment provides a decent setup for Techies to land a Sticky Bomb, but their kits don’t have much other direct interaction. They mostly want to control space in different ways—one through teamfight presence, the other through territory denial—which can sometimes align but doesn't create a powerful combo on its own.
This dynamic leads to a game that's often strong in static situations but weak when trying to be proactive. The pair is excellent at defending high ground, where Techies' mines can stall indefinitely, buying all the time Outworld Destroyer needs to come online for a fight-turning Sanity's Eclipse. They are also good at methodically sieging enemy towers with mines protecting their backs. However, if the team needs to make aggressive moves and find pickoffs around the map, both heroes can struggle. One needs time to set up his traps, and the other needs items before he can confidently join fights.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 51.03% | 292 |
| Crusader & Archon | 52.17% | 807 |
| Legend & Ancient | 53.22% | 699 |
| Divine & Immortal | 53.82% | 249 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 52.67% | ▲ +2.8pp | 7,933 |
| 7.41d | 49.83% | ▼ -0.1pp | 52,529 |
| 7.41c | 49.96% | ▼ -0.4pp | 27,347 |
| 7.41b | 50.35% | — | 28,839 |
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Data updated Aug 18, 2026.