How Ogre Magi and Templar Assassin perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Ogre Magi and Templar Assassin win 49.05% of ranked matches when playing on the same team, over 1,058 matches.
Giving Bloodlust to a physical damage hero is usually a straightforward plan, but Templar Assassin is a special case. Her damage comes from bursting a target with a single massive hit from Meld, amplified by Refraction charges. She isn't a hero that wants to stand and trade a high volume of attacks, so the attack speed from Bloodlust offers limited value compared to what it gives other carries. Ogre Magi wants to be in the thick of things, trading spells and hits, while TA prefers to pick a target, delete them, and reset. Their positioning and tempo don't line up perfectly.
Throughout the game, this small mismatch continues. Ogre Magi provides a basic stun and slow, which is fine, but he lacks the tools to truly enable Templar Assassin. She thrives with heroes who can provide long-duration control to hold a target still or a defensive save for when she blinks in aggressively. Ogre's Fireblast requires him to be close, which is often too late to set up a kill or save a committed TA. The partnership isn't actively bad, but neither hero is getting what they need to play their ideal game, leaving them feeling a bit disconnected.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 48.01% | 527 |
| Crusader & Archon | 48.74% | 1,231 |
| Legend & Ancient | 50.00% | 858 |
| Divine & Immortal | 42.97% | 249 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 49.05% | ▲ +1.4pp | 1,058 |
| 7.41d | 47.63% | ▲ +0.1pp | 91,369 |
| 7.41c | 47.53% | ▲ +0.1pp | 41,099 |
| 7.41b | 47.48% | — | 51,841 |
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Data updated Aug 11, 2026.