How Omniknight and Phantom Assassin perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Omniknight and Phantom Assassin win 51.22% of ranked matches when playing on the same team, over 5,385 matches.
Running this pair often means playing from behind on the map. Phantom Assassin needs time and space to farm her core items, and Omniknight isn't a hero who aggressively takes towers or forces early rotations. This can give the enemy team free rein to set the game's tempo, securing objectives and vision while this duo focuses on surviving the laning stage. The core idea is to use Omniknight's defensive abilities to enable a late-game Phantom Assassin, but getting there can be a real struggle against early-game pressure. The saves are powerful, but they are purely reactive.
Success hinges on Omniknight's timing and Phantom Assassin's target selection. Guardian Angel can completely nullify an enemy physical carry, giving PA a window to strike. Heavenly Grace is also a crucial strong dispel for removing a key stun. The problem is that neither of these abilities stops a coordinated burst of magic damage, which is Phantom Assassin's primary weakness. Enemies will focus on locking her down and nuking her before Omniknight can react or his ultimate becomes relevant. The entire game becomes a tightrope walk of baiting and saving, which doesn't always go to plan.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 50.94% | 481 |
| Crusader & Archon | 50.06% | 901 |
| Legend & Ancient | 50.39% | 512 |
| Divine & Immortal | 50.00% | 132 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 51.22% | ▲ +0.9pp | 5,385 |
| 7.41d | 50.33% | ▼ -0.6pp | 63,554 |
| 7.41c | 50.94% | ▲ +2.0pp | 25,383 |
| 7.41b | 48.98% | — | 24,843 |
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Data updated Aug 17, 2026.