How Pangolier and Queen of Pain perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Pangolier and Queen of Pain win 42.71% of ranked matches when playing on the same team, over 2,402 matches.
Trying to land a big Sonic Wave on clumped-up enemies becomes a problem when Pangolier uses Rolling Thunder. His ultimate is designed to scatter and disrupt, knocking targets in unpredictable directions. This directly conflicts with Queen of Pain's goal of hitting multiple heroes with her Scream of Pain and her ultimate. Instead of setting up for her burst damage, Pangolier can accidentally save enemies by pushing them out of her spell's area of effect. The lockdown from Rolling Thunder is also unreliable in terms of holding someone still; it creates chaos rather than a clean setup.
This clash in abilities makes their teamfight coordination feel clumsy. Queen of Pain will be looking for an opening to Blink in and land her combo, but Pangolier’s chaotic movement makes it hard to predict where targets will end up. Both heroes want to dictate the pace of the mid-game with aggressive plays, but their kits pull in opposite directions. An enemy team can often split up to deal with the scattered heroes Pango creates, avoiding the big burst a QoP draft usually wants to execute. This leaves both heroes fighting separate skirmishes instead of presenting a unified, overwhelming threat.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Crusader & Archon | 39.86% | 286 |
| Legend & Ancient | 39.01% | 364 |
| Divine & Immortal | 40.22% | 179 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 42.71% | ▲ +1.6pp | 2,402 |
| 7.41d | 41.14% | ▼ -1.1pp | 35,458 |
| 7.41c | 42.24% | ▼ -5.6pp | 37,048 |
| 7.41b | 47.81% | — | 53,401 |
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Data updated Aug 17, 2026.