How Pangolier and Ringmaster perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Pangolier and Ringmaster win 45.55% of ranked matches when playing on the same team, over 3,381 matches.
Fighting together often feels disjointed because both heroes want to control the engagement in conflicting ways. Ringmaster uses his tools to trap enemies and pull them into a specific zone, setting up for focused follow-up. Pangolier, however, wants to cause chaos with Rolling Thunder, bouncing between targets and knocking them all over the battlefield. This frequently results in Pangolier pushing enemies out of Ringmaster’s control spells right as they land. Both heroes also need a decent amount of farm and levels to be effective, which can lead to a passive early game where neither is able to create pressure on their own.
This lack of cohesion makes it difficult to secure objectives or win decisive teamfights. The pair struggles to convert successful ganks into tower pressure because their spells don't chain together well for sustained lockdown on a single target. In larger fights, enemy teams can exploit this by simply spreading out, which mitigates the impact of both ultimates. This forces Pangolier into awkward rolls and leaves Ringmaster without a good clump of heroes to control. They have trouble creating a unified game plan and often find themselves reacting to the enemy's tempo.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Crusader & Archon | 34.78% | 253 |
| Legend & Ancient | 40.80% | 402 |
| Divine & Immortal | 50.16% | 307 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 45.55% | ▲ +2.2pp | 3,381 |
| 7.41d | 43.36% | ▼ -2.2pp | 26,569 |
| 7.41c | 45.52% | ▼ -2.6pp | 18,940 |
| 7.41b | 48.07% | — | 22,142 |
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Data updated Aug 18, 2026.