How Pangolier and Venomancer perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Pangolier and Venomancer win 43.29% of ranked matches when playing on the same team, over 2,818 matches.
Picking these two heroes for the same draft often creates a teamfight problem. Pangolier's whole game plan revolves around bouncing around and causing chaos, especially with Rolling Thunder, which stuns and displaces enemies. This directly conflicts with what Venomancer wants to do. Venomancer needs enemies to be grouped or kiting through his poison to maximize the damage from spells like Poison Nova. The core issue is that Pangolier’s disruption frequently pushes enemies out of Venomancer’s damaging spells, effectively saving them from a slow death. They both offer control, but the types of control work against each other.
This leads to awkward mid-game fights where the team's damage feels scattered and ineffective. A Pangolier initiation creates a brief stun, but with no magic burst from Venomancer to follow up, the target often survives. If Venomancer leads with his ultimate, Pango is liable to roll in and knock the most important targets to safety on the edge of the fight. The enemy team finds they can often survive the initial engage, split up to mitigate the poison, and then turn the fight around. For this combination to succeed, the Pangolier has to play with extreme precision, which is a lot to ask.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 40.14% | 142 |
| Crusader & Archon | 45.05% | 364 |
| Legend & Ancient | 44.32% | 431 |
| Divine & Immortal | 48.75% | 160 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 43.29% | ▲ +0.4pp | 2,818 |
| 7.41d | 42.93% | ▼ -0.5pp | 41,237 |
| 7.41c | 43.45% | ▼ -3.9pp | 38,067 |
| 7.41b | 47.40% | — | 66,662 |
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Data updated Aug 17, 2026.