How Pangolier and Weaver perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Pangolier and Weaver win 44.52% of ranked matches when playing on the same team, over 2,208 matches.
Trying to lock down a key target in a teamfight reveals the core problem here. Pangolier's Rolling Thunder is a chaotic initiation, scattering enemies rather than holding them in place for follow-up. This directly conflicts with what Weaver needs to be effective, which is a focused target to unload damage onto with Geminate Attack. Since Weaver brings no lockdown of his own, he's often left chasing opponents that Pango has just knocked out of position. On top of that, both heroes deal primarily physical damage, allowing enemies to get huge value from single armor or disarm items that work against both cores.
This dynamic leads to messy, uncoordinated mid-game fights. The lineup lacks a stable frontline and reliable control, putting immense pressure on the other three heroes to provide both. An enemy team can often ignore the two slippery cores, run straight at the supports, and collapse the fight from the inside. Once their teammates are gone, Pangolier and Weaver rarely have the collective power to win a straight-up fight, forcing them to disengage and give up map control. The game becomes a scramble where neither hero can properly enable the other's strengths.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 48.60% | 107 |
| Crusader & Archon | 42.21% | 289 |
| Legend & Ancient | 44.67% | 300 |
| Divine & Immortal | 40.67% | 150 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 44.52% | ▲ +0.8pp | 2,208 |
| 7.41d | 43.70% | ▼ -0.2pp | 31,148 |
| 7.41c | 43.90% | ▼ -2.8pp | 27,502 |
| 7.41b | 46.65% | — | 42,264 |
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Data updated Aug 17, 2026.