How Phoenix and Tidehunter perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Phoenix and Tidehunter win 52.67% of ranked matches when playing on the same team, over 5,214 matches.
Catching multiple heroes with Ravage creates an ideal window for Phoenix to use Supernova. The long stun from Tidehunter’s ultimate holds enemies in place, preventing them from attacking the sun and making the rebirth almost guaranteed. This secures a secondary stun and deals heavy area damage while heroes are disabled. Even outside of that perfect combo, Tidehunter’s presence is a huge help. His general tankiness and the attack damage reduction from Anchor Smash make it much harder for opponents to focus down the Supernova, giving Phoenix a better chance of survival even if Ravage is on cooldown.
The threat of this ultimate combination forces opponents to play spread out, trying to avoid a fight where they are all grouped up. Their main counterplay is splitting the map or trying to get a pickoff before a fight can begin. If Tidehunter finds a good initiation, Phoenix can follow up from a safe distance for a very effective result. Enemy cores will often need to buy Black King Bars to deal with the control, but this pairing can still be a problem. Tidehunter disrupts physical damage and Phoenix can often outlast the magic immunity with Sun Ray, making them a difficult duo to handle in mid-game teamfights.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 48.58% | 212 |
| Crusader & Archon | 53.63% | 688 |
| Legend & Ancient | 51.85% | 702 |
| Divine & Immortal | 50.32% | 314 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 52.67% | ▲ +1.7pp | 5,214 |
| 7.41d | 50.92% | ▼ -0.2pp | 63,279 |
| 7.41c | 51.08% | ▼ -3.4pp | 45,078 |
| 7.41b | 54.45% | — | 64,109 |
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Data updated Aug 17, 2026.