How Primal Beast and Queen of Pain perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Primal Beast and Queen of Pain win 43.45% of ranked matches when playing on the same team, over 3,399 matches.
Expecting a simple Pulverize into Sonic Wave combo overlooks how these heroes actually want to play. While Primal Beast holds one enemy still, Queen of Pain's best spells are large area-of-effect nukes. Using her entire ultimate on the single target that Primal Beast has caught often feels like a misuse of her potential, especially if other enemies are nearby. Their timings for starting a fight can also feel mismatched. Queen of Pain can Blink in instantly, but Primal Beast's Onslaught charge is a slower, more telegraphed approach that gives the enemy team time to split up, denying her a big multi-hero ultimate.
This pair can feel like it has two competing directors. Both Queen of Pain and Primal Beast want to set the tempo in the mid-game, seeking out fights and being the center of aggression. This can lead to them fighting for the same farm or initiating on different targets, creating confusion instead of focus. Since neither hero offers much in the way of defensive support or the ability to bail a teammate out, a poorly coordinated fight can quickly fall apart. They don't actively work against each other, but they lack the specific, complementary tools that would make them a truly effective pair.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 40.52% | 153 |
| Crusader & Archon | 38.20% | 411 |
| Legend & Ancient | 37.03% | 343 |
| Divine & Immortal | 46.71% | 167 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 43.45% | ▼ -0.7pp | 3,399 |
| 7.41d | 44.11% | ▼ -0.2pp | 43,992 |
| 7.41c | 44.34% | ▼ -4.9pp | 29,038 |
| 7.41b | 49.23% | — | 39,295 |
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Data updated Aug 17, 2026.