How Pugna and Viper perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Pugna and Viper win 48.17% of ranked matches when playing on the same team, over 3,907 matches.
Applying pressure with this duo often creates a tempo problem for your own team. Both Pugna and Viper want to dominate their lanes with sustained magic damage and slows, but their kits can be redundant. While Pugna's Decrepify can amplify the damage from Viper Strike, it also prevents Viper from applying Poison Attack with his right-clicks. This forces an awkward choice between burst and sustained damage. Since both heroes rely heavily on magic output, opponents can efficiently shut down your core game plan by building a single source of team-wide magic resistance, neutralizing two heroes with one item choice.
The early game can look promising as you can group up to take objectives, but this lineup struggles if it doesn't secure a lead. Without a reliable stun between them, controlling mobile heroes is a constant challenge. An enemy can often survive the initial slow and escape before the damage-over-time spells finish the job. Later in the game, Viper wants to stand in the front drawing attention, but he offers little direct protection for a fragile Pugna trying to channel Life Drain from the back. This positioning disconnect means they often fight as two separate individuals rather than a cohesive unit.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 47.18% | 390 |
| Crusader & Archon | 49.50% | 596 |
| Legend & Ancient | 48.40% | 312 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 48.17% | ▲ +0.6pp | 3,907 |
| 7.41d | 47.59% | ▼ -0.6pp | 47,926 |
| 7.41c | 48.23% | ▼ -0.6pp | 22,961 |
| 7.41b | 48.86% | — | 23,238 |
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Data updated Aug 17, 2026.