How Queen of Pain and Slardar perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Queen of Pain and Slardar win 45.57% of ranked matches when playing on the same team, over 10,173 matches.
Pairing a big stun with a mobile burst hero seems like an obvious win, but the follow-through here is weaker than it looks. The main issue is damage types. Slardar's Corrosive Haze is one of the best armor-reducing spells in the game, which is a massive boost for any physical damage dealer. Queen of Pain, however, deals almost exclusively magical damage with her Scream of Pain and Sonic Wave. While Slardar's stun definitely helps her land those spells, his signature debuff does very little to amplify her burst, leaving a lot of kill potential on the table.
In practice, this means their ganks rely on having enough raw damage to finish a target without the extra help from armor reduction. Queen of Pain can still blow up a fragile support on her own, and Slardar can still enable his other physical damage teammates, but they don't directly empower each other. They often feel like they're playing separate games within the same teamfight, with Slardar trying to set up a physical damage kill while Queen of Pain looks for a magical burst opportunity elsewhere. The coordination isn't impossible, but it feels less efficient than it should.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 48.15% | 513 |
| Crusader & Archon | 44.03% | 1,490 |
| Legend & Ancient | 42.29% | 1,213 |
| Divine & Immortal | 39.63% | 381 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 45.57% | ▲ +0.5pp | 10,173 |
| 7.41d | 45.06% | ▼ -1.3pp | 123,570 |
| 7.41c | 46.38% | ▼ -3.1pp | 81,218 |
| 7.41b | 49.47% | — | 90,387 |
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Data updated Aug 17, 2026.