How Queen of Pain and Slark perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Queen of Pain and Slark win 47.45% of ranked matches when playing on the same team, over 13,967 matches.
Setting up a gank with Queen of Pain's Blink and Slark's Pounce seems straightforward. Queen of Pain can provide the initial burst and slow with Shadow Strike, allowing Slark to connect his leash and start building up damage. The problem is that neither hero offers a reliable hard stun. Against targets with their own escape mechanisms or quick support from a teammate, this lack of lockdown can be a crucial failing. The kill relies entirely on overwhelming the target with damage before they can react, which isn't always possible and makes the combination less consistent than it appears.
Across the game, this duo's game plan feels very one-dimensional. Both heroes want to be active in the mid-game, hunting for isolated targets to snowball a lead. This can create a lot of map pressure, but it can also mean they are competing for space and farm. If the enemy team decides to group up and force five-on-five fights, both Queen of Pain and Slark can struggle. Their strength is in skirmishes and pickoffs, not in sustained teamfights, and the draft often lacks a solid frontliner or a reliable way to siege high ground if the initial snowball plan doesn't work out.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 48.12% | 586 |
| Crusader & Archon | 44.29% | 1,989 |
| Legend & Ancient | 44.08% | 1,858 |
| Divine & Immortal | 43.68% | 593 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 47.45% | ▲ +1.5pp | 13,967 |
| 7.41d | 45.92% | ▲ +0.0pp | 173,195 |
| 7.41c | 45.91% | ▼ -4.1pp | 118,150 |
| 7.41b | 49.97% | — | 155,961 |
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Data updated Aug 17, 2026.