How Ringmaster and Spirit Breaker perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Ringmaster and Spirit Breaker win 50.41% of ranked matches when playing on the same team, over 6,769 matches.
Coordinating a gank can feel awkward between these two heroes because their methods of starting a fight are so different. Spirit Breaker wants to initiate on a single target from anywhere on the map with Charge of Darkness, forcing an immediate reaction. Ringmaster, on the other hand, excels at controlling a specific area with his traps and hypnotic abilities, preferring to have enemies come to him. Spirit Breaker's sudden initiations often happen too far away or too quickly for Ringmaster to get his circus set up, leaving one hero to commit while the other is still trying to get into position to help.
Across the game, this can lead to disconnected teamfights. A successful play often requires the enemy to make a mistake, like walking into Ringmaster’s setup, which then creates a perfect target for Spirit Breaker to charge. However, proactively forcing fights is difficult. Spirit Breaker might dive the back line alone, while Ringmaster is trying to control the frontline. While they can chain their crowd control for a pickoff if the stars align, the lack of a reliable, go-to sequence for starting a fight together makes their performance as a duo inconsistent.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 44.16% | 274 |
| Crusader & Archon | 50.88% | 963 |
| Legend & Ancient | 50.38% | 1,054 |
| Divine & Immortal | 48.85% | 436 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 50.41% | ▲ +0.9pp | 6,769 |
| 7.41d | 49.53% | ▼ -0.4pp | 70,218 |
| 7.41c | 49.88% | ▲ +0.6pp | 26,423 |
| 7.41b | 49.32% | — | 28,024 |
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Data updated Aug 17, 2026.