How Sand King and Slark perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Sand King and Slark win 48.61% of ranked matches when playing on the same team, over 5,717 matches.
Facing a gank from this pair can feel hopeless. Sand King will often initiate with Burrowstrike to lock down a target, providing a perfect setup for Slark to land Pounce and start building Essence Shift stacks. The long chain of stuns and leashes makes it incredibly difficult for anyone to escape. The synergy works best for securing these single-target pick-offs around the map. In a wider teamfight, however, their plans can diverge. Sand King wants to cause maximum chaos with Epicenter, while Slark is usually more concerned with finding a vulnerable target on the edge of the fight.
This tension defines how the game plays out. The duo needs to get ahead by coordinating ganks in the mid-game, turning Sand King's initiation into kills that snowball Slark. If they succeed, Slark can take over the map. If the enemy team manages to group up early and force five-on-five fights, the combo feels less effective. Slark may not want to commit into the middle of an Epicenter, and Sand King's stun on a single front-liner doesn't always create the opening Slark needs. Their success relies on controlling the tempo and forcing skirmishes over full-scale brawls.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 53.80% | 368 |
| Crusader & Archon | 43.52% | 887 |
| Legend & Ancient | 45.51% | 712 |
| Divine & Immortal | 43.89% | 180 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 48.61% | ▼ -0.1pp | 5,717 |
| 7.41d | 48.73% | ▲ +0.8pp | 66,348 |
| 7.41c | 47.93% | ▼ -2.1pp | 37,801 |
| 7.41b | 50.07% | — | 59,748 |
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Data updated Aug 17, 2026.