How Sand King and Snapfire perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Sand King and Snapfire win 47.66% of ranked matches when playing on the same team, over 9,832 matches.
Pairing Snapfire with Sand King often creates a choice between two different teamfight plans. The most obvious synergy is using Firesnap Cookie to launch Sand King for a Burrowstrike initiation. This works, but it can put the two heroes at odds with their ideal positioning. Sand King wants to be deep in the enemy team with a full Epicenter, but Snapfire’s strongest contribution, Mortimer Kisses, is channeled from a safe distance. Using the Cookie offensively also removes it as a potential save if the initiation goes badly, leaving a committed Sand King exposed and without an escape.
This tension plays out in mid-game fights where things can feel disjointed. If Sand King dives in, Snapfire may be too far back to contribute more than her ultimate, which can struggle to hit enemies scattering from the Epicenter. For Snapfire to use her other spells, she has to risk moving much closer, abandoning her safe positioning. Because their kits pull them in opposite directions during a fight, one of the two heroes often isn't able to have their maximum impact, making it harder to consistently win engagements against teams that can punish awkward positioning.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 55.00% | 360 |
| Crusader & Archon | 50.88% | 1,079 |
| Legend & Ancient | 42.76% | 1,050 |
| Divine & Immortal | 48.98% | 343 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 47.66% | ▼ -2.5pp | 9,832 |
| 7.41d | 50.21% | ▲ +3.4pp | 98,931 |
| 7.41c | 46.81% | ▲ +0.1pp | 32,385 |
| 7.41b | 46.76% | — | 23,433 |
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Data updated Aug 18, 2026.