How Sand King and Spirit Breaker perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Sand King and Spirit Breaker win 51.71% of ranked matches when playing on the same team, over 9,659 matches.
A gank attempt from these two relies on a straightforward stun chain. Spirit Breaker's Charge of Darkness provides the initial lockdown, creating an opening for Sand King to channel Epicenter and follow up with Burrowstrike. On paper, it's a decent amount of control and damage on a single hero. The problem is that the sequence is fragile. If Sand King's Epicenter channel gets cancelled by any stray disable, a huge portion of their combined damage is lost. Both heroes are initiators, so while they can start a fight, they may lack the damage to finish it alone if the combo doesn't land perfectly.
Across the map, Spirit Breaker can create opportunities that Sand King isn't always in a position to capitalize on. A successful gank requires Sand King to be ready with his ultimate and in range to contribute after the Charge connects. Smart opponents will be watching for the Charge icon and ready to either save their teammate or immediately counter-initiate on Sand King, whose long-channel ultimate makes him a vulnerable target. The duo's success often depends on finding an enemy out of position, as they can struggle to break through a team that's grouped up and prepared to interrupt their one-two punch.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 53.21% | 468 |
| Crusader & Archon | 52.04% | 1,055 |
| Legend & Ancient | 48.83% | 770 |
| Divine & Immortal | 47.98% | 248 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 51.71% | ▲ +0.3pp | 9,659 |
| 7.41d | 51.46% | ▲ +1.4pp | 77,126 |
| 7.41c | 50.07% | ▼ -1.4pp | 39,302 |
| 7.41b | 51.45% | — | 61,311 |
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Data updated Aug 18, 2026.