How Sand King and Warlock perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Sand King and Warlock win 47.44% of ranked matches when playing on the same team, over 3,731 matches.
Stacking big teamfight ultimates like Epicenter and Chaotic Offering can feel redundant. Sand King wants to initiate with a sudden Blink and Burrowstrike combo, putting himself deep in the enemy formation. Warlock, however, prefers to stay on the edge of the fight to cast Fatal Bonds and find the best angle for his Golem drop. This positioning difference means the follow-up is often delayed or misplaced. Sand King’s all-in style doesn’t create the controlled, drawn-out fight where a Warlock can get the most value from Upheaval and his damage-over-time spells. The timing is simply difficult to coordinate cleanly.
Across a game, this pairing can feel like it's missing a beat. One hero often has to compromise their ideal play to enable the other. If Sand King finds a perfect multi-hero setup, Warlock might only be in range to drop his Golem on the back line. If Warlock initiates, the stun might wear off before Sand King can finish his Epicenter channel and get into position. The duo isn’t actively working against itself, but the heroes don't build on each other’s strengths. They provide similar tools for winning a teamfight, but without the specific interactions that would make them a truly cohesive unit.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 47.01% | 251 |
| Crusader & Archon | 49.73% | 553 |
| Legend & Ancient | 44.88% | 459 |
| Divine & Immortal | 49.00% | 100 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 47.44% | ▼ -0.3pp | 3,731 |
| 7.41d | 47.78% | ▲ +0.7pp | 43,698 |
| 7.41c | 47.05% | ▼ -1.8pp | 21,887 |
| 7.41b | 48.89% | — | 33,330 |
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Data updated Aug 17, 2026.