How Shadow Demon and Spirit Breaker perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Shadow Demon and Spirit Breaker win 40.61% of ranked matches when playing on the same team, over 293 matches.
Trying to coordinate a gank often falls apart with this pair. Spirit Breaker's Charge of Darkness is a powerful, long-range initiation that can be completely nullified by a poorly timed Disruption. When Shadow Demon banishes the charged target to set up his own damage amplification, the target becomes invulnerable and the charge is wasted. This leaves Spirit Breaker deep in enemy territory without his primary stun, turning a potential kill into a likely death for him. The core setup abilities of both heroes directly conflict, creating moments of severe anti-synergy.
This fundamental lack of coordination makes their game plan feel disjointed. Instead of providing reliable single-target lockdown, they frequently step on each other’s toes. The Shadow Demon player is looking for a clean setup with Disruption, while the Spirit Breaker is already committed to a target somewhere else. This conflict means ganks fizzle and teamfight focus is scattered. Without a clean way to initiate and chain their spells, they struggle to secure the early kills needed to build momentum, often feeling like two solo heroes playing near each other rather than a cohesive duo.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 37.68% | 138 |
| Crusader & Archon | 44.48% | 326 |
| Legend & Ancient | 43.62% | 298 |
| Divine & Immortal | 49.24% | 132 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 40.61% | ▼ -4.9pp | 293 |
| 7.41d | 45.48% | ▼ -0.8pp | 30,726 |
| 7.41c | 46.25% | ▲ +0.6pp | 16,364 |
| 7.41b | 45.64% | — | 22,598 |
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Data updated Aug 11, 2026.