How Silencer and Tiny perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Silencer and Tiny win 43.11% of ranked matches when playing on the same team, over 805 matches.
Trying to burst a target with Tiny's Avalanche and Toss combo means the enemy is disabled and unable to cast spells for the duration. This directly works against Silencer, who relies on opponents using their abilities to get punished by Arcane Curse and Last Word. While Tiny holds a target in the air, they can't trigger the very effects that make Silencer's spells so potent. This fundamental conflict in their kits means they are often less effective together than they would be with other partners who either add damage without conflicting disables or enable Silencer's spell-punishing design.
This mismatch defines how their games play out. In the early and mid-game, Tiny is looking for instant kills on isolated heroes, which often happens before Silencer's damage-over-time has a real impact. In larger teamfights, their priorities diverge. Tiny wants to get in, delete a key hero, and get out. Silencer, on the other hand, excels in longer, messier fights where Global Silence can prevent counter-initiation and his curses can drain the resources of the entire enemy team. The result is a lack of focus, with one hero wanting to end the fight instantly and the other wanting to draw it out.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 45.96% | 396 |
| Crusader & Archon | 43.29% | 947 |
| Legend & Ancient | 43.80% | 790 |
| Divine & Immortal | 44.01% | 309 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 43.11% | ▼ -2.5pp | 805 |
| 7.41d | 45.63% | ▼ -0.7pp | 95,405 |
| 7.41c | 46.34% | ▼ -0.9pp | 62,138 |
| 7.41b | 47.27% | — | 62,449 |
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Data updated Aug 11, 2026.