How Skywrath Mage and Viper perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Skywrath Mage and Viper win 47.96% of ranked matches when playing on the same team, over 11,132 matches.
Combining the slows from Viper and Skywrath Mage feels like it should create an inescapable kill zone. Both heroes pour out a high volume of magic damage, and in the first few minutes, this can certainly bully an opponent out of the lane. The problem is one of redundancy and a lack of true lockdown. They both slow, but neither has a stun to prevent a Force Staff or a teleport. This means their kill threat relies entirely on overwhelming magic damage, which becomes much less effective once enemies start building basic magic resistance. A single Glimmer Cape can often foil their entire gank attempt.
As the game progresses, this weakness becomes more pronounced. While their laning presence is strong, they struggle to secure kills on cores in the mid-game. A farmed hero with a Black King Bar can often walk right through their spells and kill them both, since neither Viper nor Skywrath Mage is very mobile or durable. They end up being good at killing isolated supports but can't provide the control or diverse damage types needed to handle enemy carries. They're forced to play from ahead, because if the game goes even, their specific damage profile gets countered too easily.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 49.85% | 1,033 |
| Crusader & Archon | 49.07% | 1,614 |
| Legend & Ancient | 48.34% | 931 |
| Divine & Immortal | 54.10% | 244 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 47.96% | ▲ +0.4pp | 11,132 |
| 7.41d | 47.58% | ▼ -0.0pp | 134,991 |
| 7.41c | 47.59% | ▲ +0.6pp | 60,057 |
| 7.41b | 46.97% | — | 62,026 |
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Data updated Aug 17, 2026.