How Slardar and Spirit Breaker perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Slardar and Spirit Breaker win 51.79% of ranked matches when playing on the same team, over 11,930 matches.
Applying Corrosive Haze to a target just before Spirit Breaker's Charge of Darkness connects creates an ideal ganking scenario. The massive armor reduction lets both heroes pile on physical damage, and with Slardar's Slithereen Crush added to the mix, a single hero can be chain-stunned and burst down before they can react. Spirit Breaker's own bashes become significantly more impactful with the armor penalty from Haze. This synergy isn't about some complex combo; it’s about two heroes who are very good at running at one person and making sure they die, and Haze makes that job much easier.
This duo encourages a game plan centered on constant aggression and pick-offs. They can create pressure across the map, forcing enemies to play cautiously and punishing anyone caught alone. The main drawback is that both Slardar and Spirit Breaker are melee heroes with a similar single-target focus. Against teams that group up early, have multiple saves, or can effectively kite them, their "run-at-them" plan can fall apart. This shared weakness is often enough to keep their combined strength in check, preventing them from completely taking over a game on their own.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 49.64% | 830 |
| Crusader & Archon | 52.50% | 1,920 |
| Legend & Ancient | 48.11% | 1,538 |
| Divine & Immortal | 50.00% | 458 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 51.79% | ▲ +0.3pp | 11,930 |
| 7.41d | 51.53% | ▼ -1.3pp | 137,882 |
| 7.41c | 52.84% | ▲ +0.6pp | 75,255 |
| 7.41b | 52.22% | — | 84,505 |
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Data updated Aug 17, 2026.