How Slark and Spirit Breaker perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Slark and Spirit Breaker win 50.97% of ranked matches when playing on the same team, over 19,736 matches.
The plan seems straightforward: Spirit Breaker uses Charge of Darkness to lock down a target, and Slark follows up with Pounce to keep them in place. This gives Slark a perfect window to build up Essence Shift stacks while the enemy is stunned. Spirit Breaker provides the hard initiation and lockdown that Slark lacks, creating pickoff opportunities across the map. The combined damage, however, is not always enough to burst a hero from full health. After the initial stuns wear off, the target can often fight back or get help, and Slark is quite fragile if he gets focused before he has items.
Early on, this duo relies on catching enemies out of position. A successful Charge can give Slark a crucial gold and experience lead. As the game progresses, though, opponents will start grouping up, making these single-target ganks much riskier. Enemies with good vision can see Spirit Breaker coming and prepare a counter-attack. The success of this pairing often comes down to execution and the enemy team's awareness. If the initial target survives the gank, both Slark and Spirit Breaker have committed major abilities and can be easily punished.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 50.62% | 1,053 |
| Crusader & Archon | 49.39% | 3,217 |
| Legend & Ancient | 50.97% | 2,847 |
| Divine & Immortal | 52.32% | 839 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 50.97% | ▲ +0.7pp | 19,736 |
| 7.41d | 50.30% | ▲ +0.0pp | 229,140 |
| 7.41c | 50.26% | ▼ -0.5pp | 131,014 |
| 7.41b | 50.73% | — | 173,091 |
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Data updated Aug 17, 2026.