How Slark and Ursa perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Slark and Ursa win 46.58% of ranked matches when playing on the same team, over 3,085 matches.
Stacking up single-target physical damage from Ursa and Slark on the same team often leads to diminishing returns. Both heroes need to land consecutive hits on a single enemy to be effective—Ursa to build Fury Swipes stacks and Slark for Essence Shift. When they focus the same target, they're competing for attack uptime rather than truly enabling each other. Usually, the damage from one is sufficient for a kill, so adding the second doesn't significantly speed up the process. This redundancy means the team isn't getting a different type of threat, like magic burst or control, from that second core position.
This shared role creates pressure on the team's overall game plan. Having both Ursa and Slark means the lineup can be starved for resources, as both heroes have similar farming patterns and item timings. It also makes the team's strategy predictable: run at a single hero. An enemy team can counter this by grouping up, buying Ghost Scepters, or focusing on kiting abilities. While both heroes are strong duelists, putting them together doesn't cover their shared weakness to being controlled and burst down, and it can leave the team lacking in broader teamfight utility or magical damage.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 48.08% | 260 |
| Crusader & Archon | 47.45% | 470 |
| Legend & Ancient | 42.04% | 333 |
| Divine & Immortal | 50.93% | 108 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 46.58% | ▼ -0.6pp | 3,085 |
| 7.41d | 47.21% | ▼ -1.0pp | 37,974 |
| 7.41c | 48.19% | ▲ +0.1pp | 20,740 |
| 7.41b | 48.09% | — | 23,683 |
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Data updated Aug 17, 2026.