How Snapfire and Venomancer perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Snapfire and Venomancer win 47.14% of ranked matches when playing on the same team, over 10,323 matches.
Combining two big area-of-effect ultimates can feel awkward when they don't set each other up. Venomancer's Poison Nova deals a huge amount of damage over a large area, but it provides no slow or stun. This means that after it's cast, enemies are still free to move. For Snapfire, this is a problem. Landing multiple hits of Mortimer Kisses relies on enemies being held in place, and without that lockdown, they can often walk out of the impact zones after taking one or two hits. While Venomancer has other slows, they lack the immediate, fight-wide control needed to guarantee a perfect ultimate from his partner.
In practice, this means their teamfight contribution feels a bit disconnected. Laning together can be strong, with the combined harass from their slows and damage-over-time spells bullying an opponent out. But later on, the lack of a shared setup becomes clear. Venomancer wants to spread his poison and kite, while Snapfire wants to find a target to stun with her Firesnap Cookie or a moment to channel her ultimate safely. They end up applying damage in parallel rather than truly combining their strengths, which can leave openings for the enemy team to exploit and turn the fight.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 52.54% | 512 |
| Crusader & Archon | 50.69% | 1,602 |
| Legend & Ancient | 48.47% | 1,374 |
| Divine & Immortal | 47.81% | 479 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 47.14% | ▼ -2.9pp | 10,323 |
| 7.41d | 49.99% | ▲ +2.4pp | 170,554 |
| 7.41c | 47.55% | ▲ +2.4pp | 55,351 |
| 7.41b | 45.19% | — | 31,757 |
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Data updated Aug 17, 2026.