How Spirit Breaker and Troll Warlord perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Spirit Breaker and Troll Warlord win 53.39% of ranked matches when playing on the same team, over 5,876 matches.
Charging a lone hero sets up a nearly guaranteed kill for Troll Warlord. Spirit Breaker provides the initial long-distance stun and then follows up with Nether Strike, holding the target in place for an extended duration. This is exactly what Troll needs to switch into his melee form, get on top of the enemy, and build up his Fervor stacks without being kited. Once Troll Warlord is hitting at full speed, his own bashes from Berserker's Rage can extend the lockdown even further, making it almost impossible for the victim to escape without outside help. The combination of control and ramping physical damage is potent.
This ganking duo comes online early and defines the mid-game. Spirit Breaker can initiate from anywhere, turning any overextension into a kill for his carry. This constant threat forces enemies to play defensively and group up, which in turn creates safe farming space for Troll Warlord to accelerate. In larger teamfights, this pairing excels at deleting a critical backline support or slippery core before they can contribute. The main counterplay is to have good vision to see the Charge coming and instant saves or counter-stuns ready for Spirit Breaker the moment he arrives.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 59.03% | 537 |
| Crusader & Archon | 54.94% | 890 |
| Legend & Ancient | 52.92% | 565 |
| Divine & Immortal | 49.02% | 153 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 53.39% | ▲ +0.5pp | 5,876 |
| 7.41d | 52.89% | ▼ -0.6pp | 63,947 |
| 7.41c | 53.45% | ▲ +1.1pp | 31,472 |
| 7.41b | 52.37% | — | 32,188 |
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Data updated Aug 17, 2026.