How Undying and Warlock perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Undying and Warlock win 51.05% of ranked matches when playing on the same team, over 7,532 matches.
Dropping a Tombstone next to Warlock's Golem creates a massive zone of control, but the two effects don't always build on each other effectively. Both heroes want to punish enemies for grouping up. Warlock does this with Fatal Bonds and his Golem's AoE stun, while Undying uses Tombstone zombies and the amplifying slow from Flesh Golem. The problem is one of redundancy; they both excel at sustained area damage and pressure, but lack the hard, instant lockdown needed to guarantee enemies stay inside the mess they've created. A mobile team can often split up or simply walk away from the combined spell effects before they take lethal damage.
This pairing often forces a specific game plan: group up early and force objectives. If the enemy team is forced to contest a tower push, the combination of Warlock's Chaotic Offering and Undying's area denial can be overwhelming. However, more disciplined opponents will avoid these direct confrontations. They'll split the map, pick off isolated heroes, and wait for key cooldowns like the Golem or Flesh Golem to be used. The success of this duo depends heavily on the enemy's willingness to play into its strength, making the outcome of teamfights feel inconsistent from game to game.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 52.56% | 489 |
| Crusader & Archon | 56.58% | 1,405 |
| Legend & Ancient | 52.47% | 850 |
| Divine & Immortal | 51.30% | 230 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 51.05% | ▲ +0.4pp | 7,532 |
| 7.41d | 50.62% | ▲ +0.8pp | 83,641 |
| 7.41c | 49.87% | ▲ +0.6pp | 34,300 |
| 7.41b | 49.29% | — | 37,505 |
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Data updated Aug 17, 2026.