How Venomancer and Windranger perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Venomancer and Windranger win 46.94% of ranked matches when playing on the same team, over 11,827 matches.
Drafting both Venomancer and Windranger together often creates a team with a conflicting game plan. Venomancer is all about applying damage over time and grinding teams down in long, drawn-out fights with spells like Poison Nova. He wants the engagement to last as long as possible. Windranger’s goal is the opposite; she wants to find a key target, lock them down with Shackleshot, and delete them instantly with Focus Fire to create a numbers advantage. Their damage profiles don't complement each other. Venomancer's slow burn doesn't help Windranger’s burst, and her single-target focus does little to amplify his area-of-effect pressure.
This clash plays out poorly in mid-game fights. Venomancer might apply his ultimate, causing the enemy to scatter and kite back, but that’s the moment Windranger needs them to be held still. Her target is often running for safety instead of being vulnerable to Focus Fire. Their combined lockdown is also weak, as a Venomous Gale slow isn't enough to guarantee a difficult Shackle. The opposing team can often split their focus, building items to survive one hero's damage type, knowing the other offers a completely different, non-threatening kind of pressure to them.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 46.79% | 780 |
| Crusader & Archon | 47.77% | 1,836 |
| Legend & Ancient | 47.72% | 1,316 |
| Divine & Immortal | 53.63% | 399 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 46.94% | ▲ +1.0pp | 11,827 |
| 7.41d | 45.90% | ▲ +0.6pp | 143,055 |
| 7.41c | 45.29% | ▼ -0.9pp | 67,110 |
| 7.41b | 46.15% | — | 80,599 |
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Data updated Aug 17, 2026.