How Warlock and Weaver perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Warlock and Weaver win 48.03% of ranked matches when playing on the same team, over 4,574 matches.
Playing against Warlock and Weaver often feels like you're fighting two separate heroes instead of a coordinated pair. Warlock’s kit is designed to create a slow, contained teamfight where enemies are punished for grouping up. He wants to land a big Chaotic Offering and keep everyone slowed inside Upheaval to maximize Fatal Bonds damage. Weaver, however, is the opposite. He wants a chaotic, mobile skirmish where he can use Shukuchi to weave in and out of the fight, picking off isolated targets. Weaver's quick, single-target physical damage doesn't multiply well with Fatal Bonds, which is looking for big magic nukes to spread around.
This clash in tempo defines their games. In lane, a Shadow Word can help Weaver trade, but once teamfights start, the heroes are on different pages. Warlock will commit his ultimate to start a fight, but Weaver is often already chasing a support on the fringes, unable to benefit from the setup or add his damage to the main brawl. This allows the enemy team to divide and conquer, dealing with Warlock’s slow damage over time while a core hero isolates and bursts the much frailer Weaver. The duo simply struggles to create a single, overwhelming threat.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 49.38% | 403 |
| Crusader & Archon | 45.41% | 751 |
| Legend & Ancient | 48.93% | 419 |
| Divine & Immortal | 42.16% | 102 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 48.03% | ▲ +1.4pp | 4,574 |
| 7.41d | 46.65% | ▲ +0.1pp | 59,457 |
| 7.41c | 46.53% | ▲ +0.0pp | 30,493 |
| 7.41b | 46.51% | — | 40,889 |
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Data updated Aug 17, 2026.