Head-to-head Dota 2 7.41e win rate from ranked matches.
In Dota 2 7.41e, Meepo wins the Meepo vs Rubick matchup: Meepo beats Rubick in 53.83% of 509 ranked matches.
Stealing spells from Meepo often feels disappointing for Rubick. The most frequently used ability, Poof, becomes a minor self-blink and a small nuke, which is a far cry from the game-changing ultimates Rubick hopes to find. Grabbing an Earthbind is certainly useful for the root, but it’s a basic disable that doesn't define a teamfight. Meepo simply doesn't offer the high-impact spells that make Rubick a threatening presence. This forces Rubick to look elsewhere for powerful abilities, making his direct matchup against Meepo less effective than it is against cores who rely on a single, powerful ultimate.
Throughout the game, Meepo's plan is to accelerate his farm and overwhelm targets with multiple clones. Rubick has limited tools to stop this on his own. A single Telekinesis isn't enough to lock down the whole group, and Meepo can often turn and eliminate Rubick before the disable matters much. For Rubick to succeed, he needs to play carefully around his own team's control and focus on stealing abilities from Meepo's allies. The slight advantage for Meepo comes from his ability to mostly ignore Rubick's Spell Steal and threaten him directly with focused burst damage.
How the matchup shifts across skill brackets — Meepo's win rate against Rubick in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Meepo win rate | Matches |
|---|---|---|
| Herald & Guardian | 46.67% | 180 |
| Crusader & Archon | 50.11% | 471 |
| Legend & Ancient | 50.82% | 486 |
| Divine & Immortal | 59.79% | 194 |
Meepo's win rate against Rubick in each recent balance patch — whether this matchup is trending up or down. Patches without enough matches are omitted.
| Patch | Meepo win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 53.83% | ▲ +1.5pp | 509 |
| 7.41d | 52.33% | ▲ +0.9pp | 41,338 |
| 7.41c | 51.42% | ▲ +1.8pp | 24,243 |
| 7.41b | 49.58% | — | 32,204 |
Move this data into a draft
Meepo starts on Radiant and Rubick on Dire. Add the other eight picks to see whether this head-to-head edge survives the full draft.
Data updated Aug 11, 2026.