
Rubick in Dota 2 7.41f: win rate, pick rate, top counters and best teammates, from Batru's ranked-match pipeline.
Early vs late game: in ranked games that end before 34 minutes, Rubick's team wins 53.1%; in games of 47+ minutes, 48.6% (−4.5 pp, #97 of 127 by late-game edge; 25% of Rubick games last 47+ minutes; model estimate). Late & early game heroes →
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Rubick is already placed on Radiant. Add the other picks to get a calibrated win probability and the strongest next-hero recommendations.
Rubick is strongest in Divine & Immortal games, winning 50.81% (#51 of 127 heroes), but drops to 48.23% (#75) in Herald & Guardian.
| Bracket | Tier Rank | Win Rate | Pick Rate | Matches |
|---|---|---|---|---|
| Herald & Guardian | #75 of 126 | 48.23% | 11.61% | 4,412 |
| Crusader & Archon | #57 of 127 | 50.10% | 17.21% | 27,507 |
| Legend & Ancient | #59 of 127 | 50.10% | 24.24% | 49,917 |
| Divine & Immortal | #51 of 127 | 50.81% | 27.67% | 16,894 |
Recent ranked matches split by average match rank — the same data behind the per-rank tier lists each bracket links to.
Rubick is winning 49.65% of 4,818,624 ranked matches in patch 7.41f, up 0.1pp from 7.41e.
| Patch | Win Rate | Change | Pick Rate | Matches |
|---|---|---|---|---|
| 7.41f | 49.65% | ▲ +0.1pp | 18.91% | 4,818,624 |
| 7.41e | 49.60% | ▲ +0.4pp | 19.14% | 5,699,118 |
| 7.41d | 49.22% | ▼ -0.7pp | 18.35% | 5,439,879 |
| 7.41c | 49.95% | ▼ -0.5pp | 20.83% | 2,857,047 |
| 7.41b | 50.44% | ▼ -0.4pp | 20.38% | 2,869,322 |
| 7.41a | 50.79% | — | 19.43% | 1,111,293 |
Win rate and pick rate per patch window over all quality-filtered ranked matches; the newest patch accumulates matches for days after release — its row shows the current sample size.
Rubick is a spell-thief support whose Telekinesis lifts and stuns, Fade Bolt saps damage, and Spell Steal turns the enemy's best ultimate against them. He's strong into heroes with powerful steal-able spells: Timbersaw, Underlord and Jakiro hand him a free ultimate. Rubick is countered by heroes whose spells don't help him or who out-scale: Spectre, Legion Commander and Meepo punish his fragile frame, while Phoenix out-fights. Draft tip: Rubick is a premier spell-steal disabler into ultimate-reliant drafts; he's weaker into illusion comps, pure right-click carries, and hard-divers.
58.91% | 135,762 | |
56.55% | 263,469 | |
56.32% | 47,889 | |
56.24% | 116,131 | |
55.62% | 123,781 | |
55.15% | 225,100 | |
55.11% | 59,767 | |
55.11% | 23,963 |
44.88% | 301,214 | |
44.90% | 383,017 | |
45.54% | 233,195 | |
45.61% | 38,783 | |
46.10% | 45,686 | |
46.27% | 198,347 | |
46.41% | 127,503 | |
46.75% | 136,877 |
Rubick's Telekinesis is a long lockdown and his Spell Steal multiplies the team's best spells — he's a teamfight force multiplier. He pairs best with burst and durable cores: Spectre and Wraith King delete whoever he lifts, while Meepo Poofs onto the Telekinesis target. Give Rubick a follow-up carry (and a team full of steal-able ults) and his disable plus stolen spells swing fights.
55.20% | 299,478 | |
53.50% | 37,547 | |
53.44% | 250,296 | |
53.24% | 286,190 | |
53.00% | 446,993 | |
52.84% | 30,875 | |
52.79% | 117,150 | |
52.58% | 105,033 |
Data updated Nov 7, 2026.