How Underlord and Invoker perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Underlord and Invoker win 51.16% of ranked matches when playing on the same team, over 13,859 matches.
Controlling large areas of the map becomes the default game plan. Underlord clears waves with Firestorm, creating space and vision that a global Invoker can use for farming or landing a well-placed Sun Strike. The core interaction in teamfights is Underlord’s Pit of Malice holding enemies in place. This provides a clear setup for Invoker to land his own area-of-effect spells like Meteor, Ice Wall, or Deafening Blast. Stacking Firestorm on top of this creates a dangerous zone that enemies are forced to either run from or burn through their defensive items to survive.
This pairing excels in pre-planned, static engagements where they can layer their spells, especially when defending towers or sieging high ground. Fiend’s Gate can be a useful tool for repositioning the otherwise slow Invoker across the map. The main drawback is that both heroes lack instant, reliable lockdown. Mobile enemies can often escape the Pit of Malice before Invoker's combos connect, and the duo can be vulnerable to aggressive ganks before they have key items. The success often depends on the enemy team composition and whether they can be forced into fighting on your terms.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 52.55% | 392 |
| Crusader & Archon | 52.81% | 1,907 |
| Legend & Ancient | 49.12% | 2,329 |
| Divine & Immortal | 49.90% | 986 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 51.16% | ▲ +0.4pp | 13,859 |
| 7.41d | 50.78% | ▼ -0.8pp | 146,291 |
| 7.41c | 51.63% | ▼ -0.9pp | 75,860 |
| 7.41b | 52.56% | — | 67,121 |
Move this data into a draft
Both heroes start on Radiant. Fill the remaining slots to test this pairing inside a complete draft and get next-pick recommendations.
Data updated Aug 17, 2026.