How Underlord and Lich perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Underlord and Lich win 50.62% of ranked matches when playing on the same team, over 9,478 matches.
Setting up a big Lich ultimate with Pit of Malice seems straightforward. Underlord can root multiple enemies, giving Chain Frost a great place to start bouncing. The problem is that a root doesn't stop enemies from using items or casting spells to escape. While Underlord's Firestorm adds to the area denial, both heroes deal primarily magical damage over time. This makes their combined damage output slow and predictable, giving mobile enemies a window to get away. Lich can use Frost Shield to make Underlord exceptionally tanky, but this reinforces their defensive nature rather than adding kill threat.
This duo excels at holding a position and making it dangerous for the enemy team to fully commit. Their laning phase is often stable, but they struggle to initiate kills on their own as the game progresses. Fights become about attrition, slowly grinding enemies down with slows and area damage rather than bursting key targets. If the rest of their team lacks lockdown or burst, enemy cores with spell immunity or high mobility can often disengage from the combo and reset the fight, nullifying the setup. The result is a defensive pairing that controls space but doesn't always have the tools to secure the win.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 55.22% | 297 |
| Crusader & Archon | 52.73% | 1,299 |
| Legend & Ancient | 48.53% | 1,432 |
| Divine & Immortal | 46.41% | 515 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 50.62% | ▼ -0.0pp | 9,478 |
| 7.41d | 50.63% | ▲ +0.1pp | 104,269 |
| 7.41c | 50.52% | ▼ -0.1pp | 51,390 |
| 7.41b | 50.59% | — | 43,478 |
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Data updated Aug 17, 2026.