How Ancient Apparition and Keeper of the Light perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Ancient Apparition and Keeper of the Light win 50.81% of ranked matches when playing on the same team, over 4,491 matches.
Trying to control a teamfight from the backline with this duo has its tradeoffs. Keeper of the Light can supply Ancient Apparition with a steady stream of mana from Chakra Magic, letting him constantly apply pressure with Ice Vortex. In theory, their ultimates can combine for a lot of area denial and damage. The problem is that both heroes are incredibly squishy and lack any form of instant, reliable lockdown. This makes them extremely vulnerable to being run at, both in the lane and in mid-game fights. A single aggressive core can often take out both supports before they can get their spells off.
How the game plays out depends entirely on what the other three heroes are. With a durable frontline to create space and provide initiation, Ancient Apparition and Keeper of the Light can be effective, slowly grinding down the enemy team from a safe distance. Without that setup, they are simply two easy kills waiting to happen. They can’t peel for each other or their core effectively, and a poorly timed Blinding Light can even knock enemies to safety, away from an incoming Ice Blast. This makes the pairing a gamble that relies heavily on the rest of the draft to function.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 47.06% | 238 |
| Crusader & Archon | 50.81% | 614 |
| Legend & Ancient | 50.45% | 448 |
| Divine & Immortal | 51.50% | 200 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 50.81% | ▲ +0.7pp | 4,491 |
| 7.41d | 50.06% | ▲ +0.9pp | 44,092 |
| 7.41c | 49.19% | ▲ +0.3pp | 15,770 |
| 7.41b | 48.94% | — | 16,421 |
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Data updated Aug 17, 2026.