How Ancient Apparition and Kunkka perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Ancient Apparition and Kunkka win 51.99% of ranked matches when playing on the same team, over 4,470 matches.
Setting up for a big teamfight, the ideal combo is a Kunkka Ghostship stunning multiple heroes for Ancient Apparition's Ice Blast to land perfectly. On paper, this is a powerful combination, but in practice, both ultimates have delays and travel times that make coordination difficult. Kunkka's Torrent can also hold a target in place for Cold Feet, but the main synergy relies entirely on landing these long-cooldown spells together. Beyond that one specific interaction, their abilities don't line up particularly well. Kunkka's physical damage from Tidebringer gets no help from Ancient Apparition's magic resistance reduction.
This pairing often feels inconsistent throughout a match. Their potential during the laning stage is mediocre, as they lack reliable kill threat. The game then hinges on mid-game teamfights where everything depends on landing the Ghostship into Ice Blast combo. If it connects, the fight is likely won. If the boat misses or the timing is off, both heroes have expended their most important spells for minimal impact. Smart opponents will play spread out, forcing Kunkka to rely on X Marks the Spot for a single-target setup, which greatly reduces the duo's overall effectiveness.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 50.74% | 203 |
| Crusader & Archon | 52.29% | 654 |
| Legend & Ancient | 50.65% | 541 |
| Divine & Immortal | 48.00% | 150 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 51.99% | ▲ +1.0pp | 4,470 |
| 7.41d | 51.00% | ▲ +0.7pp | 48,229 |
| 7.41c | 50.26% | ▲ +1.6pp | 21,031 |
| 7.41b | 48.71% | — | 21,357 |
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Data updated Aug 17, 2026.