How Ancient Apparition and Phoenix perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Ancient Apparition and Phoenix win 54.02% of ranked matches when playing on the same team, over 3,345 matches.
Landing a big Ice Blast on multiple enemies stunned by Phoenix's Supernova can secure a teamfight. The shatter damage is a clean follow-up to the stun, preventing anyone from healing and escaping. The trouble is in the execution. Ice Blast has a long travel time and a global range, while Supernova is a fixed-area spell often used reactively. This makes timing the combination difficult without excellent communication. In the laning phase, both heroes can harass from a distance with spells like Icarus Dive and Cold Feet, but they lack the reliable lockdown needed to set up kills for one another, often resulting in a passive lane.
Across the game, both heroes want to play from the back lines, throwing out area-of-effect damage. This can be effective against teams that group up, but it also means neither Ancient Apparition nor Phoenix offers much peel or frontline presence. They are both vulnerable to being jumped on and killed before they can cast their most important spells. Without a strong initiator or another support to provide lockdown and protection, this duo can find themselves unable to execute their game plan. Their success together relies heavily on the rest of their team's draft to create the space they both need.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 51.69% | 118 |
| Crusader & Archon | 58.60% | 430 |
| Legend & Ancient | 51.07% | 419 |
| Divine & Immortal | 51.59% | 157 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 54.02% | ▲ +3.5pp | 3,345 |
| 7.41d | 50.52% | ▲ +0.2pp | 38,099 |
| 7.41c | 50.33% | ▼ -1.6pp | 20,492 |
| 7.41b | 51.91% | — | 24,825 |
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Data updated Aug 17, 2026.