How Ancient Apparition and Puck perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Ancient Apparition and Puck win 47.33% of ranked matches when playing on the same team, over 3,070 matches.
A team with both Puck and Ancient Apparition often ends up heavy on magic burst but a little light on lockdown. The obvious play is landing an Ice Blast inside a Dream Coil, which is effective when it connects. Outside of that specific interaction, however, their kits don't help each other much. Neither hero provides the hard, reliable stun that can set up the other's spells. Puck can't do much to save a focused Ancient Apparition, and AA's slows aren't quite enough to guarantee Puck's damage will land on a mobile target. This leaves both heroes needing to land their own skillshots to be useful.
Because both heroes contribute similar things, the game plan can feel one-dimensional. The team becomes very dependent on those two ultimate cooldowns lining up. If Dream Coil and Ice Blast are used separately or miss their mark, your teamfight potential drops significantly for a while. This also makes the draft predictable to itemize against; enemies can simply build magic resistance and Black King Bars to counter a huge portion of the team's damage. The lineup can struggle to play from behind or deal with heroes that can get in their face and survive the initial burst.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 43.36% | 113 |
| Crusader & Archon | 48.45% | 388 |
| Legend & Ancient | 45.78% | 367 |
| Divine & Immortal | 45.70% | 151 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 47.33% | ▼ -1.3pp | 3,070 |
| 7.41d | 48.61% | ▼ -0.2pp | 34,437 |
| 7.41c | 48.77% | ▲ +1.7pp | 16,137 |
| 7.41b | 47.03% | — | 17,280 |
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Data updated Aug 17, 2026.