How Ancient Apparition and Undying perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Ancient Apparition and Undying win 53.26% of ranked matches when playing on the same team, over 8,471 matches.
Dropping a Tombstone in a teamfight forces a difficult choice on the enemy: focus it down or get swarmed by zombies. Undying thrives in these prolonged, chaotic fights, especially with Flesh Golem amplifying all incoming damage and slowing his targets. This creates the perfect setup for Ancient Apparition. An Ice Blast landing on enemies caught up in Undying's mess prevents any healing, turning sustained attrition into guaranteed kills. The slows from Ice Vortex and Flesh Golem also make it harder for anyone to escape the Cold Feet stun, locking them into a losing battle.
The typical plan is for Undying to be the frontline nuisance, drawing attention and creating a kill zone with his ultimate and Tombstone. Ancient Apparition can then contribute from a safer distance, landing his spells without needing to be in immediate danger. This pressure can be effective, but it has its limits. The pairing lacks instant, reliable stuns, so highly mobile heroes can often disengage before the damage truly sticks. If Undying gets focused and burst down before he can cause enough disruption, the whole strategy tends to fall apart, which keeps this from being a dominant combination.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 56.73% | 453 |
| Crusader & Archon | 56.47% | 1,282 |
| Legend & Ancient | 55.09% | 884 |
| Divine & Immortal | 48.40% | 250 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 53.26% | ▲ +0.3pp | 8,471 |
| 7.41d | 52.92% | ▲ +1.1pp | 81,357 |
| 7.41c | 51.85% | ▲ +1.1pp | 29,492 |
| 7.41b | 50.78% | — | 30,103 |
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Data updated Aug 17, 2026.