How Anti-Mage and Kunkka perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Anti-Mage and Kunkka win 50.01% of ranked matches when playing on the same team, over 7,234 matches.
Setting up a kill with X Marks the Spot seems straightforward, but Anti-Mage isn't the ideal hero to capitalize on it early on. Kunkka provides the lockdown, but AM lacks the immediate burst damage to secure the kill by himself. His damage comes from repeated attacks with Mana Break, not from a single powerful spell combo. While Kunkka’s Ghostship and Torrent can hold an enemy in place, Anti-Mage would rather be farming a different lane than rotating for a pickoff attempt that might not even work. A late-game Mana Void can finish a target Kunkka has caught, but getting to that point can be awkward.
The core issue comes down to conflicting game plans. Kunkka excels at forcing mid-game teamfights where his Tidebringer and boat can control multiple enemies. At that same stage of the game, Anti-Mage wants to be split-pushing and avoiding full-on engagements until he has his key items. This often means Kunkka is trying to fight with his team while Anti-Mage is on the other side of the map. While the two don't actively work against each other, their natural timings and preferred map movements rarely overlap, leading to a disjointed strategy that neither hero fully benefits from.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 49.41% | 427 |
| Crusader & Archon | 49.62% | 1,181 |
| Legend & Ancient | 49.20% | 933 |
| Divine & Immortal | 48.67% | 226 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 50.01% | ▲ +0.3pp | 7,234 |
| 7.41d | 49.72% | ▲ +1.1pp | 87,629 |
| 7.41c | 48.57% | ▼ -0.3pp | 40,018 |
| 7.41b | 48.86% | — | 37,130 |
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Data updated Aug 17, 2026.