
Also known as: AM, WEI
Anti-Mage (AM) in Dota 2 7.41f: win rate, pick rate, top counters and best teammates, from Batru's ranked-match pipeline.
Early vs late game: in ranked games that end before 34 minutes, Anti-Mage's team wins 47.1%; in games of 47+ minutes, 51.6% (+4.4 pp, #35 of 127 by late-game edge; 24% of Anti-Mage games last 47+ minutes; model estimate). Late & early game heroes →
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Anti-Mage is already placed on Radiant. Add the other picks to get a calibrated win probability and the strongest next-hero recommendations.
Anti-Mage performs consistently across skill brackets, winning 50.34%–51.33% everywhere from Herald & Guardian to Divine & Immortal.
| Bracket | Tier Rank | Win Rate | Pick Rate | Matches |
|---|---|---|---|---|
| Herald & Guardian | #34 of 126 | 51.33% | 14.48% | 4,637 |
| Crusader & Archon | #36 of 127 | 51.21% | 15.79% | 21,385 |
| Legend & Ancient | #51 of 127 | 50.34% | 15.41% | 26,997 |
| Divine & Immortal | #58 of 127 | 50.39% | 14.84% | 7,730 |
Recent ranked matches split by average match rank — the same data behind the per-rank tier lists each bracket links to.
Anti-Mage is winning 50.96% of 3,888,497 ranked matches in patch 7.41f, up 1.1pp from 7.41e.
| Patch | Win Rate | Change | Pick Rate | Matches |
|---|---|---|---|---|
| 7.41f | 50.96% | ▲ +1.1pp | 14.64% | 3,888,497 |
| 7.41e | 49.82% | ▲ +0.1pp | 11.09% | 3,301,017 |
| 7.41d | 49.72% | ▲ +0.9pp | 12.69% | 3,761,186 |
| 7.41c | 48.84% | 0.0pp | 11.94% | 1,637,460 |
| 7.41b | 48.84% | ▼ -0.3pp | 11.35% | 1,597,921 |
| 7.41a | 49.15% | — | 11.24% | 642,743 |
Win rate and pick rate per patch window over all quality-filtered ranked matches; the newest patch accumulates matches for days after release — its row shows the current sample size.
Anti-Mage is a farm-hungry carry who blinks around the map and burns enemy mana with Mana Break. He punishes mana-reliant cores hardest — his best matchups are heroes whose power lives in their mana pool, like Medusa, Tinker and Nature's Prophet, which Mana Void and Mana Break drain and punish. Where Anti-Mage falls apart is into early lockdown and pure-damage tanks: Meepo's clones swarm him, Axe's Berserker's Call ignores Blink, and Bloodseeker hunts him down — all stop his snowball before he comes online. Draft tip: pick Anti-Mage into greedy magic-damage line-ups; avoid him into Axe, Meepo, or any early-game gank squad that can end the game before he is farmed.
62.31% | 66,290 | |
58.97% | 41,733 | |
58.34% | 185,395 | |
58.15% | 124,746 | |
58.12% | 123,346 | |
56.44% | 10,031 | |
56.42% | 88,035 | |
56.33% | 34,150 |
41.80% | 42,962 | |
44.88% | 281,653 | |
45.08% | 70,630 | |
45.22% | 270,975 | |
45.94% | 98,068 | |
46.12% | 121,714 | |
46.35% | 164,017 | |
46.51% | 125,344 |
Anti-Mage wants partners who buy him time to farm and who turn his late-game blink-in into a kill. He pairs best with second hard-carries like Wraith King and Spectre that share the 'survive to late game' plan and overwhelm once items come online. Axe is a classic enabler: his Berserker's Call locks targets in place so Anti-Mage's Mana Void lands on a full-mana hero for maximum burst. Round it out with a pocket healer/saver like Lich to protect him through the dangerous early window.
56.65% | 180,451 | |
54.94% | 200,850 | |
54.52% | 171,966 | |
54.23% | 214,955 | |
54.13% | 203,136 | |
54.09% | 288,602 | |
53.92% | 76,497 | |
53.82% | 161,966 |
Data updated Nov 10, 2026.