How Anti-Mage and Sand King perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Anti-Mage and Sand King win 48.89% of ranked matches when playing on the same team, over 6,773 matches.
Playing for two different timers is the main issue here. Sand King wants to hit his Blink Dagger timing and immediately start forcing teamfights with Burrowstrike and Epicenter to create map control. Anti-Mage, on the other hand, wants to avoid those same fights entirely. He needs a quiet map to farm his own core items and can't contribute much until he has them. This creates a fundamental conflict in strategy, where one hero wants to accelerate the game's pace while the other desperately needs to slow it down. The two heroes end up wanting to be in different places, doing different things.
This often leads to a strained mid-game where the rest of the team is caught in the middle. Sand King might see a perfect initiation, but if Anti-Mage is split-pushing a lane on the other side of the map, the fight is likely lost before it begins. The pairing relies heavily on the other three heroes to survive this awkward phase. If the team can successfully defend and delay, a late-game Anti-Mage can capitalize on the chaos from a big Epicenter. But reaching that point is unreliable, as the team often has to play four-on-five for a long stretch.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 51.25% | 521 |
| Crusader & Archon | 48.54% | 1,063 |
| Legend & Ancient | 45.16% | 651 |
| Divine & Immortal | 47.45% | 137 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 48.89% | ▼ -0.5pp | 6,773 |
| 7.41d | 49.38% | ▲ +2.1pp | 78,897 |
| 7.41c | 47.33% | ▼ -1.9pp | 36,121 |
| 7.41b | 49.21% | — | 47,130 |
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Data updated Aug 17, 2026.