How Axe and Phantom Lancer perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Axe and Phantom Lancer win 52.64% of ranked matches when playing on the same team, over 3,201 matches.
Controlling the map to give Phantom Lancer a free game is what makes this duo so effective. Axe's natural aggression forces the enemy team to constantly react to his movements, creating the space Phantom Lancer needs to farm his core items safely. When it's time to fight, Axe provides the ideal setup with Berserker's Call. This lockdown clumps enemies together and holds them in place, allowing PL to instantly spawn a massive army of illusions on the helpless targets. The chaos from the call and the damage from the illusions can melt a whole team before the taunt even wears off.
The game plan develops predictably. Axe applies pressure and makes plays until he has a Blink Dagger, which usually lines up with Phantom Lancer finishing his first major item. From there, they can take over the map, with Axe initiating on key heroes and PL providing overwhelming damage to secure kills and objectives. The enemy is put in a terrible spot: grouping up risks a multi-hero Call, but spreading out makes them vulnerable to pickoffs. Trying to shut down Phantom Lancer early is their best bet, but Axe's presence as a powerful counter-initiator makes that a very dangerous proposition.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 56.44% | 1,327 |
| Crusader & Archon | 53.26% | 3,502 |
| Legend & Ancient | 52.40% | 2,460 |
| Divine & Immortal | 52.87% | 785 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 52.64% | ▼ -3.3pp | 3,201 |
| 7.41d | 55.95% | ▼ -1.3pp | 271,486 |
| 7.41c | 57.21% | ▲ +0.7pp | 131,797 |
| 7.41b | 56.53% | — | 112,000 |
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Data updated Aug 11, 2026.