How Bane and Chaos Knight perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Bane and Chaos Knight win 50.64% of ranked matches when playing on the same team, over 2,338 matches.
Thinking about the long lockdown from Bane as a perfect setup for Chaos Knight is a common trap. It's true that Fiend's Grip offers plenty of time for CK to close the gap with Reality Rift and land his own stun. The friction comes from what happens next. Chaos Knight's damage comes from his Phantasm illusions, which will immediately wake a target from Nightmare if Bane needs to use it to control a second hero. This anti-synergy with illusions and single-target sleep can make teamfights awkward, balancing out the simple ganking potential and leaving the pairing without a strong edge.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 50.00% | 182 |
| Crusader & Archon | 48.75% | 361 |
| Legend & Ancient | 50.24% | 207 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 50.64% | ▲ +0.4pp | 2,338 |
| 7.41d | 50.24% | ▼ -0.2pp | 25,264 |
| 7.41c | 50.44% | ▲ +0.9pp | 7,966 |
| 7.41b | 49.56% | — | 7,706 |
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Data updated Aug 17, 2026.