How Bane and Dark Seer perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Bane and Dark Seer win 47.31% of ranked matches when playing on the same team, over 1,689 matches.
Setting up a big Vacuum into Wall of Replica combo often leaves Bane without a great follow-up. His single-target lockdown from Fiend's Grip feels a bit wasted when multiple heroes are already grouped and primed for area damage. While Dark Seer can use Surge to help Bane find a key pickoff before a fight, the core game plans conflict. Bane wants to isolate and remove one hero completely. Dark Seer wants to cause chaos by pulling the entire enemy team together. This fundamental difference in how they approach teamfights means they rarely build off each other's major spells, leading to fights that can feel disjointed.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Crusader & Archon | 44.02% | 209 |
| Legend & Ancient | 55.33% | 197 |
| Divine & Immortal | 56.00% | 125 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 47.31% | ▼ -2.7pp | 1,689 |
| 7.41d | 49.99% | ▲ +1.4pp | 15,143 |
| 7.41c | 48.62% | ▲ +0.8pp | 4,229 |
| 7.41b | 47.87% | — | 3,244 |
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Data updated Aug 17, 2026.