How Bane and Legion Commander perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Bane and Legion Commander win 52.12% of ranked matches when playing on the same team, over 6,948 matches.
Setting up a Duel with Fiend's Grip seems like the obvious play, but it can be surprisingly awkward. Bane is a sitting duck while channeling his ultimate, making him an easy target for the enemy team while Legion Commander is occupied. The spells end up being redundant; the target is double-stunned while the rest of their team is free to turn the fight. The more effective play is often for Legion to find her own Duel initiation, freeing Bane up to use Fiend's Grip or Nightmare on a different, more threatening enemy hero. This requires a level of coordination and positioning that isn't always there.
Across the course of a game, this means the lane's success is very situational. If they can isolate a single hero, the lockdown from Bane can help secure the Duel damage for Legion Commander. However, prepared enemies will focus Bane the second he starts channeling, knowing he's immobile and vulnerable. They can also use strong defensive saves on the Duel target, as Bane doesn't offer much burst damage to help finish the job quickly. The pairing isn't actively bad, but the heroes don't consistently solve each other's core problems.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 54.74% | 422 |
| Crusader & Archon | 51.21% | 1,037 |
| Legend & Ancient | 52.44% | 841 |
| Divine & Immortal | 48.13% | 268 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 52.12% | ▲ +0.8pp | 6,948 |
| 7.41d | 51.31% | ▼ -0.5pp | 77,041 |
| 7.41c | 51.84% | ▲ +0.9pp | 27,789 |
| 7.41b | 50.90% | — | 25,417 |
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Data updated Aug 17, 2026.