How Bane and Omniknight perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Bane and Omniknight win 48.89% of ranked matches when playing on the same team, over 1,215 matches.
Protecting a key carry is something both heroes excel at, but pairing them can create a one-dimensional draft. Bane provides a long single-target lockdown with Fiend's Grip, while Omniknight offers powerful saves with Heavenly Grace and Guardian Angel. While this sounds good for enabling a hyper-carry, the reality is that your team now has two defensive supports with limited wave clear and initiation. This forces a passive game plan, making it hard to create space or contest objectives if your cores fall behind. The lack of proactive tools means you're often reacting to the enemy team's pace, which can be a difficult position to win from.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Crusader & Archon | 48.80% | 166 |
| Legend & Ancient | 51.45% | 138 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 48.89% | ▲ +0.2pp | 1,215 |
| 7.41d | 48.67% | ▼ -1.3pp | 14,971 |
| 7.41c | 49.98% | ▲ +2.3pp | 5,058 |
| 7.41b | 47.66% | — | 4,561 |
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Data updated Aug 17, 2026.