How Bane and Phoenix perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Bane and Phoenix win 54.55% of ranked matches when playing on the same team, over 242 matches.
Thinking you need to save Fiend's Grip for a Supernova setup is a common trap. While holding a key target for Phoenix's egg can work, the real value is often in the smaller, more flexible plays. Bane using Nightmare on one hero allows Phoenix to land a perfect, full-duration Sun Ray on a more important target, or guarantees Fire Spirits can land to slow the enemy team. This lets the heroes control two different parts of a skirmish. When Supernova is used, Fiend's Grip is often better saved to peel for Phoenix, stopping a hero who is trying to focus the egg down instead of being used as the initial setup.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Crusader & Archon | 49.77% | 215 |
| Legend & Ancient | 55.83% | 240 |
| Divine & Immortal | 51.40% | 107 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 54.55% | ▲ +4.3pp | 242 |
| 7.41d | 50.28% | ▼ -1.2pp | 22,333 |
| 7.41c | 51.44% | ▼ -1.2pp | 11,683 |
| 7.41b | 52.67% | — | 11,543 |
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Data updated Aug 11, 2026.